Vondal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and black. This amber eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To pay off his debts.
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Rich, Enemies, Debt. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Pandjed Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His rusty crest is lengthy and is close to two feet long. He has gold eyes and a black hat with a blue feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Merchant profession.
History: Born in the south to a Bellfounder, Pandjed learned a great deal about his father's area of expertise. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.
Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army
Ideals: Justice. Bonds: Job, Family, Military. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 30 gp. Jade (100 gp). 1 Masterwork Common Melee.
Azaki O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a violet tunic with tan highlights, and long black pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His black hair is slicked back into a classic pompadour. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Azaki is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, his parents were killed by a drow raid, leaving Azaki alone in the world. After a stint in an orphanage, he was adopted. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Depressed. Bonds: Enemies, Criminal record, Religious. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Cask Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of scimitars on her belt, each one with a ruby on the hilt. Her fur is yellow and curly. Her face is covered beneath a completely black helmet.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is lazy, self-centered, vain, and jealous.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Selfish. Bonds: Rich. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 18000 sp. Azurite (11 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

