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NPC Generator

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Advanced [show]


Gomory Hartford, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man tends to wear a brown poncho over his likewise colored trousers and shirt. With bright golden hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic. Flaws: Hedonist, Impulsive, Fearful. Bonds: Mentor. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Gomory Hartford, Male Human Wizard 11
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 18 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)18 (+4) 7 (-2)17 (+3)
Skills Athletics +5, Stealth +7
Senses Passive Perception 8
Languages Common, Giant, Infernal, Draconic, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444432100

Possessions: 1500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A necklace of small pink pearls (4000 gp). Old masterpiece painting (2200 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear grey tank tops with black pants. His golden hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: John hails from a village terrorized by dire rats. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many dire rats want him driven away.

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Military. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

John Morton, Male Human Warlock 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 140 gp.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has wavy blonde hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Norman Birkenhead, Male Human Paladin 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp.


Social Check DCs


Tûmhom Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Tûmhom embodies much of what other species detest in the Half-Orcs. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Tûmhom Gresham, Male Half-Orc Monk 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 1000 cp. Red-brown spinel (160 gp).


Social Check DCs

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