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NPC Generator

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Advanced [show]


Therlin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. She has shaved her head bald. She wears a mask on her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not trust anyone and sleeps with one eye open.

History: She was born in a small plains village. Therlin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Flaws: Sensitive, Insomniac, Secretive. Bonds: Nature, Criminal record. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Therlin Aranore, Female Dwarf Commoner 10
Medium (4'3") Dwarf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 46 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +4, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 2400 gp. Aquamarine (200 gp). Rhodochrosite (10 gp). Silver pearl (40 gp). Deep green spinel (40 gp). Rich purple corundum (800 gp). Onyx (50 gp). Violet garnet (200 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a deerstalker hat to cover her moderate length black hair. She has a dull look in her hazel eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the east, but her parents moved at a very young age to the west. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her absent mother; and she'd like to take her coworkers down a peg

Flaws: Antagonistic, Racist. Bonds: Job, Immigrant, Family. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Therlin Trueblood, Female Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)9 (-1) 12 (+1)6 (-2)
Skills Athletics +4, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Torbera Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears bulky grey painted plate armor. Her black hair is cut jaggedly and amateurishly. Her hazel eyes peer out from beneath her wide-brimmed grey hat.

Personality: She snorts whenever she laughs or is feeling confident. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her martial abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: An old rival family wants her found; and she feels threatened by others

Ideals: Gifted. Flaws: Fearful, Shy. Bonds: Family. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Torbera Bloodkith, Female Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp. 1 Simple lock.


Social Check DCs


Valanthe Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has a tattooed face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Like her father and her sister before her, after school she went straight into learning to become a Ruler. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Fighting, Artistic. Bonds: Job, Adventurer. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Valanthe Ofandrus, Female Elf Cleric 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 10 (+0)17 (+3)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Malachite (12 gp). 1 Disguise kit. 1 Small steel mirror.


Social Check DCs

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