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NPC Generator

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Advanced [show]


Dee Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses like a well dressed Architect does. Her silver hair is drawn into a tight pony tail with a skull scrunchie. Her brown eyes dart from person to person.

Personality: Dee is depressed about a lot of things. She tends to be a nihilist. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Dee was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has since lost track of the people in her past.

Motivation: To unite with her sister; and balancing her hectic life and new architect responsibilities is difficult

Flaws: Depressed, Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Dee Goldfound, Female Halfling Paladin 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. Amber (110 gp). Rose (80 gp). Obsidian (13 gp).


Social Check DCs


Rose Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She prefers to wear flannel, and her gloved hand is found clutching a scythe. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: Rose is depressed about a lot of things. She tends to be a nihilist. She is a great chef.

History: She was born to a criminal king-pin and mafia family Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Her relatives are trying to arrange a marriage; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Depressed, Racist. Bonds: Criminal record, Family. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Rose Brightmoon, Female Halfling Ranger 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Hematite (14 gp).


Social Check DCs


Immeral Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Immeral never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, In love. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Xiloscient, Male Elf Ranger 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Silvo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a robe, a symbol of magic around his neck, and a dagger on his belt. His whole body is exceptionally muscular. His black hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Silvo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: He was born in the east, but his parents moved at a very young age to the south. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Extrovert. Flaws: PTSD. Bonds: Immigrant, Military. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Silvo Swiftwhistle, Male Halfling Barbarian 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 57 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 500 gp. Citrine (40 gp).


Social Check DCs

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