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Advanced [show]


Mindartis Horineth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a xeno-phobe, disliking non-Elves.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Insomniac, Shy, Racist. Bonds: Rich, Adventurer. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Mindartis Horineth, Male Elf Cleric 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3000 cp.


Social Check DCs


Sammal Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple red line shooting up and back down. He has dyed his greying silver hair a little too much giving a sharp silver color. His black eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Selfish, Insane. Bonds: Military. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Sammal Justice, Male Tiefling Bard 8
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)17 (+3) 11 (+0)18 (+4)
Skills History +6, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Auran
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 12000 sp. Deep blue spinel (1200 gp). Citrine (20 gp). Fiery yellow corundum (800 gp). Rock crystal (20 gp). Amber (130 gp).


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His white fur is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling blue eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered east to less war torn lands. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: PTSD. Bonds: Rich, Family, Military. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Sun Candle, Male Tabaxi Adept 3
Medium (5'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 12 (+1)19 (+4)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Golden yellow topaz (200 gp). White opal (800 gp). 1 Half-Plate.


Social Check DCs


Bagga Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light white in addition to tight pants. He wears his blonde hair up in a very large beehive style do. His eyes are amber.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Bagga grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Professionalism. Flaws: Racist, Disease. Bonds: Adventurer, Job. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Bagga Darlington, Male Half-Orc Sorcerer 3
Medium (6'9") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)8 (-1) 11 (+0)4 (-3)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs

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