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NPC Generator

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Advanced [show]


Thradal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He sports a long black beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Nature, Adventurer. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Thradal Brazzik, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 16 (+3)10 (+0)
Skills Deception +2
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Giant, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 90 pp.


Social Check DCs


Qualen Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of strength around his neck, and a club on his belt. His hair is red and curly. His gray eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in a small island village. He was an apprentice working in his father's forge. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Miller again.

Ideals: Fighting. Bonds: Adventurer, Criminal record, Nature, Job. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Qualen Humplebumple, Male Gnome Barbarian 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)11 (+0) 13 (+1)17 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of magic around his neck, and a sai on his belt. His chestnut hair is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his mother. Everard was born on a far northern island where he grew up under the tutelage of his mother, an expert Ploughman. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Everard Ilphelkiir, Male Half-Elf Commoner 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 17 (+3)11 (+0)
Skills Athletics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 3000 sp. Emerald (1000 gp). Golden yellow topaz (1500 gp). Azurite (14 gp).


Social Check DCs


Barfa Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Architect does. His auburn hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: Further expansion of business; and retire the richest man in the north

Ideals: Persistence, Gifted, Entrepeneur. Flaws: Insane. Bonds: Job. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Barfa Langley, Male Half-Orc Expert 8
Medium (6'6") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)14 (+2) 8 (-1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Giant
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1

Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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