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NPC Generator

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Advanced [show]


Aura Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her white fur is lengthy. She has a tattooed face.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Athletic. Flaws: Racist, Insane. Bonds: Criminal record. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Aura Blossom, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)13 (+1) 13 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp.


Social Check DCs


Jacoba Altham, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and she perpetually has her sai ready. She has a very tight haircut. Her brown unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Doctor, her mother struggled to pay the bills. She worked as a nervous Hunter and found it very stressful. She has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end.

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Job, Poor, Has a crush. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Jacoba Altham, Female Human Expert 8
Medium (6'1") Human, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abalaba Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Greedy, Shy. Bonds: Mentor, Job. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Abalaba Sympony, Female Gnome Barbarian 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 18 (+4)6 (-2) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rose (60 gp). Amber (130 gp). Alexandrite (600 gp).


Social Check DCs


Nurkara Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her hair in dreadlocks. Her eyes are brown and she is always smoking a pipe.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Nurkara grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion

Flaws: Cynical, Antagonistic. Bonds: Immigrant, Adventurer, Family, Rich. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Nurkara Torunn, Female Dwarf Rogue 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 12 (+1)8 (-1)
Skills History +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. Tourmaline (40 gp).


Social Check DCs

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