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NPC Generator

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Advanced [show]


Cressel Chance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his shield. He has a moderate pudge and is not very fit. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He is afraid of men and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Insane, Racist, Shy. Bonds: Poor. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Cressel Chance, Male Tiefling Wizard 1
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)14 (+2) 8 (-1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp.


Social Check DCs


Dûsh Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Dûsh studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and expand his business

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Dûsh Windsor, Male Half-Orc Rogue 6
Medium (5'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Auran, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 200 gp. Tourmaline (130 gp). Violet garnet (300 gp). Deep green spinel (130 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Five Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'2" and is generally shirtless and showing off his tattooed chest. His right hand appears badly burned and disfigured. He sports a flattop fur cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the east. He is a very good compulsive liar and kleptomaniac.

History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it; and many brigands want him driven away

Ideals: Pacifist. Bonds: Criminal record, Immigrant, Rich, Enemies. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Five Hummingbird, Male Tabaxi Rogue 17
Medium (6'2") Tabaxi, Lawful Evil (CR 17)
Armor Class 10
Hit Points 63 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills History +8, Investigation +8
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3

Possessions: 600 pp. Blue star sapphire (1100 gp). Amber (50 gp). White pearl (50 gp). Deep green spinel (50 gp). Emerald (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Lone On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin black vertical stripes and brown pants. She is physically well-built. Her fur is short and white. Her amber unseeing eyes seem to look past you.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Lone is combative with any and all who dare try her patience in the slightest.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world.

Ideals: Optimist, Justice, Logical. Flaws: Disease, Insane. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Lone On the Water, Female Tabaxi Warrior 4
Medium (4'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Malachite (11 gp). Peridot (50 gp). Black opal (1200 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs

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