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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Mella Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears violet leather gloves, a violet jacket, and tight pants. She has wavy white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is a Unemployed first and foremost. She believes firmly that knowledge should be universal. She pushes her goals aggressively. She is also a coward if confronted.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Weaver mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To be a Weaver again.

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Job, Rich. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Mella Erenaeth, Female Half-Elf Adept 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Persuasion +0
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 32000 sp.


Social Check DCs


Hubert Beitz, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright grey suits and hats. He wears a small hat to cover his moderate length chestnut hair. His eyes are violet and catlike.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: Hubert hails from a village terrorized by gnolls. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and to reunite with his absent father

Flaws: Hedonist. Bonds: Immigrant, Enemies, Family, Adventurer. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Hubert Beitz, Male Human Adept 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp. Rhodochrosite (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Grom Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Hedonist. Bonds: Rich, Nature, Adventurer. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Grom Cumberbatch, Male Half-Orc Sorcerer 7
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)8 (-1) 17 (+3)14 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is lengthy and is close to two feet long. He has gray eyes and a brown hat with a yellow feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Selfish. Bonds: Family, Religious. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Nuraval Eversharp, Male Dwarf Ranger 6
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 8000 sp.


Social Check DCs

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