Sammal Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his sword always slung over his shoulder. He carries a battered nunchaku and tarnished sword as well. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Sammal will drive conversation. He is a ruthless business man, a trait he acquired from his mother.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Sammal has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Disease. Bonds: Slave. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 13)
Armor Class 12
Hit Points 90 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 20 (+5) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Halfling, Giant, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. Star rose quartz (80 gp). Tiger eye turquoise (9 gp). Tourmaline (90 gp). Red garnet (90 gp). Malachite (9 gp). Black pearl (400 gp). Deep blue spinel (400 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item.
Percival Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, grey, dusty cloak. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise amber.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.
Motivation: Gnomish compassion; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Rich, Military, Job. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. Sard (20 gp).
Bree Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this woman wears dark leathers with embroidery. Her red hair is thinning but still full. Her amber eyes dart from person to person.
Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her father raised her in a mountain cabin. She helped her mother out around the business and became quite the natural. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Flaws: Shy. Bonds: Guardian, Nature, Job. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. 1 Smokesticks.
Gell Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and he perpetually has his monstrous two handed axe ready. His brown hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.
History: Gell was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Poor. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 16)
Armor Class 11
Hit Points 83 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
Possessions: 12000 gp. Violet garnet (1500 gp). Tiger eye turquoise (4 gp). Zircon (30 gp). Violet garnet (1500 gp). Azurite (4 gp). Lapis lazuli (4 gp). Zircon (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!

