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NPC Generator

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Advanced [show]


Kali Havoc, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a green wide-brimmed hat and green clothes. Her chestnut hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Kali isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is a very good compulsive liar and kleptomaniac.

History: She was born to a criminal king-pin and mafia family In her 14th year, her parents were killed by a brigands raid, leaving Kali alone in the world. After a stint in an orphanage, she was adopted. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her daughter.

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Enemies, Family. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Kali Havoc, Female Tiefling Commoner 5
Medium (5'5") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Jet (130 gp). Moonstone (80 gp).


Social Check DCs


Hunter Rodney, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with broad hat. He is muscular with a powerful set of arms. His tied-back hair is brown. He has a tattooed face.

Personality: Calm and collected, he is a well trained Mortician. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and doesn't want to be a mortician and was forced into it by his family

Ideals: Gifted. Bonds: Job, Nature, Has a crush, Family. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Hunter Rodney, Male Human Monk 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp. Golden pearl (80 gp).


Social Check DCs


Silent Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His black fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the west; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Insane, Impulsive. Bonds: Poor, Criminal record. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Silent Shore, Male Tabaxi Cleric 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 20 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)16 (+3) 12 (+1)19 (+4)
Skills Medicine +5
Senses Passive Perception 11
Languages Common, Druidic, Giant, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 90 pp. Pink pearl (80 gp). Banded agate (4 gp). Peridot (50 gp). Fiery yellow corundum (1600 gp). Violet garnet (300 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Audhild Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. Her brown hair is slicked back into a classic pompadour. This green eyed northerner is not easily forgotten.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not believe in violence as a means to an end. She is a dedicated Server but believes her peers are too gung-ho.

History: She was born blind and as such lacked many opportunities for work. Audhild liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Pacifist. Flaws: Shy, Disease. Bonds: Immigrant, Nature. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Audhild Stoutale, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)7 (-2) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp.


Social Check DCs

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