Whurdred Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses in brown turtlenecks beneath a tan coat with green slacks. Her white hair is still thick. Her amber eyes are slightly larger than normal.
Personality: Whurdred wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She also hits on women, regardless of circumstances.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions
Ideals: Disciplined, Athletic. Bonds: Has a crush, Religious, Rich. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Margery Alby, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a faded coat and loose pants complete with Stetson hat. Her black hair is styled in orderly dreadlocks. Her gray eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing herself, she comes off as nervous. She is able to make almost anything out of random pieces of junk.
History: She was born into a rich family. She has had some formal painting training, and achieved minor success. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Rich, Religious. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 10 pp. 1 Thunderstones.
Jacoba Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many green ritualistic tattoos. She is well dressed, constantly wearing a violet suit, green shirt, and grey tie. She wears her golden hair down. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Jacoba was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg
Flaws: Secretive, Fearful. Bonds: Job, Adventurer. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 123 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Aquan, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +7
Possessions: 2000 gp. Moonstone (50 gp). Banded agate (7 gp). Hematite (7 gp). Chrysoprase (50 gp). Red-brown spinel (50 gp). Sardonyx (50 gp). Obsidian (7 gp). 1 Medium magic item.
Thamuz Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his pickaxe. His hair is short and red. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and he would like to get married and retire
Ideals: Professionalism, Persistence. Bonds: Immigrant, Mentor. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!


