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NPC Generator

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Advanced [show]


Koth Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear white tank tops with blue pants. He is tall, broad shouldered and powerfully built. He has moderate length silver hair. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He was born on a small isolated farm. His childhood dream was to be a Tailor, but he was a colossal failure. He now owns his own business.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Persistence. Flaws: Racist. Bonds: Nature, Job, Enemies. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Koth Garfield, Male Half-Orc Ranger 10
Medium (5'6") Half-Orc, Neutral Evil (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)8 (-1) 8 (-1)16 (+3)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp.


Social Check DCs


Karash Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He wears a small hat to cover his moderate length silver hair. His hazel eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of dire rats; and marry his brother to traveling adventurers

Flaws: Fearful. Bonds: Rich, Criminal record, Family, Enemies. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Karash Vance, Male Half-Orc Bard 2
Medium (5'11") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 70 gp.


Social Check DCs


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is brown and curly. He has copper eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Windy took refuge in the large cave and found the beat up scimitar and armor he uses now. After a long history of fighting, Windy and his spouse have recently divorced.

Motivation: He wants revenge against orcs; and revenge

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Nature, Enemies. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Windy On the Water, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)6 (-2) 7 (-2)11 (+0)
Skills Arcana +0, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 320 gp. 1 Masterwork Musical instrument.


Social Check DCs


Varis Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright blonde hair and a scraggly beard. His violet eyes peer out from beneath his top violet hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Further expansion of business; and to reunite with his old friends

Flaws: Disease, Insane. Bonds: Adventurer, Criminal record, Job. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Varis Suithrasas, Male Half-Elf Wizard 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 300 gp.


Social Check DCs

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