Habor Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'3" northern man, he dresses in collared shirts and wears a proper scarf over his head. His black hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his gold eyes.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Guard business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Ideals: Entrepeneur. Flaws: Racist, Mundane. Bonds: Job, Enemies. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Habor Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. His blue hair is slicked back into a classic pompadour. He has white eyes and a green hat with a red feather.
Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Rich, Slave. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 280 gp. Coral (80 gp). Obsidian (13 gp).
Fivin Firahel, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a black handlebar mustache and slicked back black hair. His eyes are green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the east. When Fivin reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Glassblower.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Pacifist. Flaws: Insomniac. Bonds: Job, Poor, Military. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Abyssal, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork manacles.
Maiathah Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her hair is long and silver with streaks of white, and is pulled back with small tan clips. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a ruthless business woman, a trait she acquired from her father.
History: Sold as a small child to a wizard, Maiathah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Maiathah began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of goblins; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Optimist, Entrepeneur. Bonds: Mentor, Enemies. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 80 pp. Chrysoberyl (80 gp). Coral (80 gp).
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