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NPC Generator

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Advanced [show]


Nimble Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with blue skirt. She has white fur. This blue eyed easterner is not easily forgotten.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Map Maker arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. After a long history of fighting, Nimble and her spouse have recently divorced.

Motivation: She wants to get laid; and wants her loneliness to end

Flaws: Antagonistic. Bonds: Job, Rich, Has a crush. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Nimble Of Passion, Female Tabaxi Monk 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. Tourmaline (90 gp). 1 Banded mail.


Social Check DCs


Philomena Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy white pantaloons and a violet scarf, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her blonde hair is heavily combed to the left. Her eyes are amber.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She now travels the world, in search of power and loot.

Motivation: She is not mentally stable, and does not behave rationally; and she wants to meet her childhood hero

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Philomena Tealeaf, Female Halfling Sorcerer 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Terran, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 500 gp.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his red hair to look like a famous performer. He is baby faced.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is obsessed with his god.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his writing dream.

Motivation: He is terrified, and will act out of fear.

Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Religious, Military. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Mitchell, Male Human Aristocrat 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)10 (+0) 6 (-2)14 (+2)
Skills Perception +0, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


John Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. His eyes are gray and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Family, Immigrant. Occupation: Scribe

Voice: Raspy

Attributes [hide]

John Woods, Male Half-Elf Paladin 6
Medium (4'11") Half-Elf, Neutral Evil (CR 6)
Armor Class 8
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)16 (+3) 15 (+2)15 (+2)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. White pearl (150 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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