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NPC Generator

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Advanced [show]


Mreksh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His scarlet crest is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of a Glassblower, who enjoyed hunting, Mreksh was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Flaws: Insane. Bonds: Poor, Enemies, Nature, Family. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mreksh Wystongjiir, Male Dragonborn Wizard 11
Medium (6'6") Dragonborn, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills History +6, Medicine +7
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: Coral (40 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a simple white robe with tan stripes complete with hood. His tied-back hair is black. His amber eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments

History: Purban was born the youngest of three triplets. After coming to the age of reason, Purban took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son; and he has money and likes to spend it

Ideals: Gifted. Bonds: Nature, Family, Adventurer, Rich. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Purban Smoothhands, Male Halfling Fighter 14
Small (3'0") Halfling, Neutral Evil (CR 14)
Armor Class 14
Hit Points 103 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Insight +6, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1000 pp. Jasper (20 gp). Obsidian (10 gp). 1 Medium magic item.


Social Check DCs


Erevan Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with green socks and a vest with buckled shoes. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Erevan lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He has achieved small success as a Stableman.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Job, Family. Occupation: Stableman

Voice: American accent

Attributes [hide]

Erevan Meliamne, Male Elf Rogue 2
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Uthemar Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His silver hair is cut short with large spiked bangs in the front. His eyes are amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Assassin like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac

Bonds: Poor, Job, Criminal record, Slave, Family. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Uthemar Galanodel, Male Elf Expert 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs

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