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Advanced [show]


Ethereal Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports pastel clothing, slightly heavier than average wear. His lavender fur has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.

History: He was raised in a island tribe. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Gifted. Bonds: Poor, Nature, Slave. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Ethereal Peak, Male Tabaxi Monk 16
Medium (5'6") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 97 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)15 (+2) 11 (+0)19 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Elven
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 1000 gp. Jade (120 gp). Fire opal (1300 gp). Jade (120 gp). Coral (120 gp). Blue sapphire (1300 gp). Deep blue spinel (1300 gp). Bloodstone (40 gp). Deep blue spinel (1300 gp). Tiger eye turquoise (5 gp). Coral (120 gp). Sard (40 gp). Alexandrite (1300 gp).


Social Check DCs


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: To be a Detective again; and further expansion of business

Ideals: Gifted. Bonds: Adventurer, Job, Religious, Rich. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Drogo Yeardley, Male Human Ranger 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Malachite (12 gp). Violet garnet (600 gp).


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a long white beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a forest tribe. Krimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Adventurer, Guardian. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Krimmon TellPenny, Male Halfling Paladin 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 18 (+4)11 (+0)
Skills Deception +3, Perception +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 50000 cp. Alexandrite (1600 gp). Red garnet (50 gp). Jet (50 gp).


Social Check DCs


Zanna Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is bristling with hidden weapons, mostly spears and bows. With bright black hair. She has amber eyes.

Personality: This woman loves writing and to teach people writing more than just about anything. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born at the edge of vast mountains. Her childhood dream was to be a Shipwright, but she was a colossal failure. She then took over the family business and is one of the better Architect for hire.

Motivation: A rival would like her out of the picture; and money/treasure

Ideals: Artistic. Bonds: Rich, Criminal record, Slave, Nature, Job. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Zanna Miggledy, Female Gnome Commoner 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 17 (+3)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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