Loopmottin Folkor, Female Gnome [Permalink]
Personal [hide]
Description: 3'1" and muscular, this northern woman likes to wear ponchos typically of a light blue in addition to tight pants. Her red hair is styled in orderly dreadlocks. Her green eyes dart from person to person.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born in the north to a Shepherd, Loopmottin learned a great deal about her father's area of expertise. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her arcane talents. She has never given up on her poetry dream.
Motivation: She feels that her past leaves her morally obligated to help; and she's repulsed by the pc
Ideals: Athletic, Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Violet garnet (200 gp).
Drogo Conway, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. He wears a Stetson hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: This man loves writing and to teach people writing more than just about anything. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Athletic, Artistic, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 11000 sp. 1 Minor magic item.
Lewis Morton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful brothel owner made him what he is. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Now he works as a singing tutor during his time off.
Motivation: Expand his business; and to prove his worth to the world
Ideals: Professionalism. Flaws: Impulsive. Bonds: Poor, Mentor. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 200 gp.
Ilanis Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Ilanis was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is a bit of a kleptomaniac.
Flaws: Cynical. Bonds: Criminal record, Job, Adventurer. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 15
Hit Points 41 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +8 / 2d10+5, Grapple +5
Possessions: 3000 sp. Tiger eye turquoise (9 gp). Blue quartz (9 gp). Deep blue spinel (1100 gp). Malachite (9 gp). Azurite (9 gp). Rock crystal (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


