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NPC Generator

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Advanced [show]


Ahlyssa Marleigh, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a long, grey cloak. Her red hair has been sun bleached extensively. Her eyes are likewise amber.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She plays an instrument quite well.

History: She was born at the edge of vast island. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Sensitive. Bonds: Nature, Job. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Ahlyssa Marleigh, Female Human Druid 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Medicine +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp.


Social Check DCs


Mantus Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered violet stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Mantus Instinct, Male Tiefling Fighter 3
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. 1 Chain shirt.


Social Check DCs


Tiaathque Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor. Her black hair is lengthy and is close to two feet long. Her eyes are blue and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in a small island village. Like her mother and her brother before her, after school she went straight into learning to become a Gardener. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Job, Enemies. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Tiaathque Quinten, Female Half-Elf Monk 15
Medium (4'11") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 126 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +6, Survival +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +8

Possessions: 1000 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1200 gp). Fire opal pendant on a fine gold chain (1300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Carved bone or ivory statuette (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Paymon Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are gold and catlike.

Personality: Paymon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of western immigrants he idolized his father. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Bonds: Criminal record, Immigrant, Family, Job. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Paymon Moral, Male Tiefling Aristocrat 11
Medium (5'1") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)6 (-2) 13 (+1)15 (+2)
Skills Persuasion +6, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 7000 sp. Fiery yellow corundum (1000 gp). Deep blue spinel (1400 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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