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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Walcott, Female Human [Permalink]

Personal [hide]

Description: Standing 6'0", this woman likes to wear brown tank tops with tan skirt. Her white hair is thinning but still full. She has a tattooed face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born into a rich family. Cursed with unlife at a very young age, Mary has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and she has comitted a past crime that haunts her to this day

Flaws: Disease. Bonds: Job, Rich, Criminal record. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Mary Walcott, Female Human Rogue 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)7 (-2) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Modean Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports green clothing, slightly heavier than average wear. His brown hair is knotted and matted. His white eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Painter, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Modean Conviction, Male Tiefling Monk 4
Medium (6'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Sark Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white costume with the symbols of death on his torso. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sark was born in the north. At a young age he loved to build and create. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Sensitive, Fearful, Insane. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Sark Kinsley, Male Half-Orc Druid 7
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Tourmaline (90 gp). Citrine (40 gp). Lapis lazuli (5 gp). White pearl (90 gp). 1 Minor magic item.


Social Check DCs


Dain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is brown. He has brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and sabotage a competitor

Ideals: Professionalism, Logical. Flaws: Addict. Bonds: Rich, Mentor, Job. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Dain Helcral, Male Dwarf Wizard 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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