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NPC Generator

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Advanced [show]


Gerald Budd, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He is wearing the road beaten gear of a warrior. He has a long red beard with little hanging trinkets. His fierce amber eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Bowyer, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He feels threatened by others; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Fighting, Impeccable, Logical. Flaws: Fearful. Bonds: Poor, Job. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Gerald Budd, Male Human Expert 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Left-Handed Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with feathered hat. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Athletic. Flaws: Mundane, Shy. Bonds: Religious, Has a crush. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Left-Handed Prim Posies, Male Tabaxi Monk 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 14 (+2)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4

Possessions: 2300 gp.


Social Check DCs


Fulbar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. He has moderate length golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He also is a firm believer in the manly ideal.

History: Born in the south to a Mayor, Fulbar learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fulbar Greenbottle, Male Halfling Aristocrat 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)14 (+2) 9 (-1)11 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Zircon (20 gp). Black opal (1100 gp). Azurite (16 gp). Amber (40 gp).


Social Check DCs


Merla High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has a moderate pudge and is not very fit. She wears a wide-brimmed hat to cover her moderate length white hair. Her eyes are gray.

Personality: A skeptical and narcissistic woman, Merla's first love is herself. Her second love is also herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She comes from a rich western family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: To prove her worth to the world; and she wants to meet her childhood hero

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Merla High-hill, Female Halfling Ranger 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 150 gp. 1 Good lock.


Social Check DCs

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