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NPC Generator

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Advanced [show]


Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears a brown collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a scythe. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Orsik grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Criminal record, Adventurer. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Orsik Eversharp, Male Dwarf Expert 9
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 39 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)18 (+4) 11 (+0)7 (-2)
Skills History +7, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnoll, Druidic, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Quick Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has a slight overbite and is overall scrawny. His fur is lavender and very short. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To get a good night's sleep.

Flaws: Addict, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Quick Of Snakes, Male Tabaxi Commoner 9
Medium (5'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 16 (+3)14 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1700 gp.


Social Check DCs


Alston Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His auburn hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alston took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Flaws: Depressed, Hedonist. Bonds: Nature, Slave. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Alston Dunben, Male Gnome Cleric 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 2000 sp.


Social Check DCs


Alexandre Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He has moderate length auburn hair. His amber unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Poor, Job. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Alexandre Burrows, Male Half-Elf Aristocrat 6
Medium (4'10") Half-Elf, Chaotic Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 700 gp. Deep blue spinel (800 gp). Pink pearl (160 gp). Amber (160 gp). Fire opal (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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