Oriel Watson, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is dressed in a clean violet cloak covering her clean studded leather. Her golden hair is styled in orderly dreadlocks. She has several tiny amethyst earrings on each ear.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She pushes her goals aggressively. She is also a coward if confronted.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She worked as a nervous Layabout and found it very stressful. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is greedy; and she is terrified, and will act out of fear
Ideals: Justice. Flaws: Fearful, Disease. Bonds: Rich, Job. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Blue quartz (8 gp). Amethyst (100 gp).
Rosamund Wentworth, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing the road beaten gear of a warrior. Her hair is greying and her face has many wrinkles. Her eyes are brown and catlike.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also has developed a complete distrust of the Merchant profession.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Since then, she has sought to make the best of life.
Motivation: Many brigands want her driven away; and expand her business
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Job, Nature, Enemies. Occupation: Performer
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Verna Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a red costume with the symbols of the four houses of cards on her torso. Her long silver hair is drawn into a two foot long braid. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Verna embodies much of what other species detest in the Halflings. She also is a firm believer in the womanly ideal.
History: She was born into a rich family. Like her mother and her brother before her, after school she went straight into learning to become a Jeweler. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Flaws: Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Gerald Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a brown suit, tan shirt, and grey tie. He wears a Stetson hat to hide his balding. His amber eyes peer out from beneath his Stetson brown hat.
Personality: This man loves painting and to teach people painting more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Artistic, Gifted. Flaws: Impulsive. Bonds: Rich. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2900 gp. Fire opal (1100 gp). Deep green spinel (60 gp). Carnelian (30 gp). Star ruby (1100 gp). Sardonyx (30 gp). Red spinel (60 gp). Citrine (30 gp). Star rose quartz (30 gp). 1 Minor magic item.
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