Windy Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a large pastel jacket. She has black fur. Her eyes are amber and catlike.
Personality: She never swears and excessively uses polite adverbs when speaking. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to loving parents in a slum to the west. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now owns her own business.
Motivation: She has a rivalry with the Church that dominates her actions; and sabotage a competitor
Ideals: Optimist, Gifted. Bonds: Poor, Mentor, Job, Religious. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 19 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pallabar Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Pallabar was born the youngest of three triplets. Pallabar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Masseuse like his father before him.
Motivation: Doesn't want to be a Masseuse and was forced into it by his family.
Ideals: Persistence. Bonds: Job, Family, Nature. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Adran Firahel, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair and beard is wavy and long. This blue eyed easterner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful slaver made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and he's looking for his big break
Ideals: Impeccable. Bonds: Adventurer, Mentor, In love, Family. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Climber’s kit.
Berrian Firahel, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tan leather gloves, a tan jacket, and tight pants. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the north. He has a habit of throwing himself into exceedingly dangerous situations.
History: Berrian was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world.
Ideals: Athletic, Pacifist. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

