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NPC Generator

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Advanced [show]


Williamina Zhou, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her white hair down. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Williamina is combative with any and all who dare try her patience in the slightest.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Architect father left her crippled. Being a Cartwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Justice. Flaws: Shy, Disease, Greedy. Bonds: Criminal record. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Williamina Zhou, Female Half-Elf Commoner 2
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Aquan, Sylvan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Reynard Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many brown ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is lengthy. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Reynard hails from a village terrorized by gnolls. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Laborer.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Rich, Enemies, Slave, Job, Adventurer. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Reynard Dumph, Male Half-Elf Expert 4
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Draconic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Zûmug Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he has decided he is irredeemable

Ideals: Fighting. Bonds: Adventurer, Religious, Criminal record, Job. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Zûmug Altham, Male Half-Orc Barbarian 2
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 15 (+2)13 (+1) 6 (-2)7 (-2)
Skills Stealth +2, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 900 sp.


Social Check DCs


Nurkara Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She keeps her blonde hair in a pixie cut. Her fierce brown eyes like to dwell on things.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Nurkara was born in the east. At a young age she loved to build and create. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to trick people and travel the world for free.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Persistence. Flaws: Fearful. Bonds: Criminal record, Religious. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Nurkara Eversharp, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 14 (+2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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