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NPC Generator

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Advanced [show]


Two Llamas Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his orange fur in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Two Llamas lived on a farm with his mother, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Two Llamas Of Ale, Male Tabaxi Bard 4
Medium (5'6") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 22000 sp. Malachite (6 gp). Malachite (6 gp). 1 Minor magic item.


Social Check DCs


Kite Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt with thin yellow vertical stripes and green pants. His black fur is lengthy and is close to two feet long. His copper eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Kite was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Terse, Greedy. Bonds: Enemies, Adventurer. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Kite Fang, Male Tabaxi Expert 6
Medium (5'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolf Payton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is renowned for his bright brown suits and hats. His hair is silver and curly. His eyes, though not visible through his cowl, are amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Pacifist. Bonds: Military, Job, Adventurer. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Rolf Payton, Male Human Monk 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. Jeweled gold crown (3000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and she perpetually has her axe ready. Her blonde hair is cut jaggedly and amateurishly. She has hazel eyes and a tan hat with a white feather.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born to a pair of adventurers, Mardnab grew up listening to her mother's many stories. Her mother had invested heavily in several trade routes and wanted her to inherit them. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Fighting, Philantrophist. Bonds: Rich, Adventurer. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Mardnab Murnig, Female Gnome Warlock 2
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs

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