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NPC Generator

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Advanced [show]


Adam Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Adam will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Extrovert. Flaws: Insomniac, Fearful. Bonds: Immigrant, Rich, Job. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Adam Kensley, Male Human Expert 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 17 (+3)15 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2 Tanglefoot bags.


Social Check DCs


Tûmûg Yorke, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Tûmûg was born in the south. At a young age he loved to build and create. Tûmûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tûmûg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable, Persistence. Bonds: Poor, Enemies, Nature. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Tûmûg Yorke, Male Half-Orc Druid 7
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Oriff Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a tight fitting grey shirt and pants. She is muscular with a powerful set of arms. She keeps her red hair in a pixie cut. She has gleaming, smiling amber eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oriff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oriff. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A strong sense of loyalty to Human people; and she has comitted a past crime that haunts her to this day

Ideals: Logical. Flaws: Shy, Racist. Bonds: Poor, Criminal record. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Oriff Goldfinder, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 60 gp. Aquamarine (200 gp).


Social Check DCs


Zanna Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a tight fitting blue shirt and pants. She keeps her brown hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is frequently practicing swordplay.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Knight hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Poor, Military. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Zanna Raulnor, Female Gnome Druid 10
Small (3'0") Gnome, True Neutral (CR 10)
Armor Class 13
Hit Points 14 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)12 (+1) 16 (+3)15 (+2)
Skills Medicine +7, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 2100 gp. Jasper (20 gp). Moonstone (20 gp). Jet (70 gp). Moss agate (10 gp). Moss agate (10 gp). Moss agate (10 gp). Chalcedony (20 gp). Rhodochrosite (10 gp).


Social Check DCs

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