Kassoon
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NPC Generator

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Advanced [show]


Pelt Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, pastel, dusty cloak. Her fur is red and very short. Her eyes, though not visible through her cowl, are yellow.

Personality: She acts crazy and hedonistic. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fortune-teller arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has drifted from career to career and currently works as a Fortune-teller.

Motivation: She is greedy; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Job, Religious. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Pelt Of Ale, Female Tabaxi Expert 3
Medium (5'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp. Peridot (70 gp). Chrysoberyl (50 gp). Jasper (70 gp).


Social Check DCs


Norman Marston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear grey clothing when he does not wear armor. His long black hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Norman studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker, Philantrophist, Gifted. Flaws: PTSD. Bonds: Adventurer. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Norman Marston, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 7 (-2)16 (+3)
Skills History +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp. Eye agate (16 gp). 1 Banded mail.


Social Check DCs


Seebo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His auburn hair is knotted and matted. His hazel eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. Seebo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Fighting. Bonds: Religious, Adventurer. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Seebo Tarkelby, Male Gnome Warlock 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)9 (-1) 13 (+1)6 (-2)
Skills Perception +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Mantus Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His purple hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are gold and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mantus took refuge in the large cave and found the beat up sickle and armor he uses now. He has since lost track of the people in his past.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Athletic. Bonds: Religious, Nature, Family. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Mantus Devotion, Male Tiefling Rogue 4
Medium (5'5") Tiefling, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 23000 cp.


Social Check DCs

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