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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oriax Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy green pantaloons and a pastel scarf. His hair is cut close to his head. His red eyes peer out from beneath his feathered green hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Oriax lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Locksmith and occasionally as a mercenary.

Motivation: Wants a kiss; and to unite with his sister

Ideals: Philantrophist. Bonds: Family, Job, Adventurer, Has a crush. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Oriax Ambition, Male Tiefling Sorcerer 5
Medium (5'9") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 60 pp. Silver comb with moonstones (800 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Thea Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her red boots flare out at the collars. She wears a small hat to cover her moderate length brown hair. Her eyes are a pleasant gray.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She helped her mother out around the business and became quite the natural. She now travels the world, in search of power and loot.

Motivation: Wants to raise her children well; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Poor, Adventurer, Family. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Thea Jamjar, Female Halfling Aristocrat 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Brownrigg, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. Her chestnut hair is heavily combed to the right. Her hazel eyes peer out from beneath her Stetson brown hat.

Personality: Confrontational and typically high on some drug or another. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: When she was but 4 years old her parents immigrated from the east. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has money and likes to spend it.

Flaws: Addict, PTSD, Antagonistic. Bonds: Rich, Immigrant. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Adelaide Brownrigg, Female Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Three Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple pastel robe with black stripes complete with hood. His yellow fur is thinning but still full. His yellow eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 5 years old his parents immigrated from the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Disease. Bonds: Poor, Religious, Immigrant, Family. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Three Of Clay, Male Tabaxi Expert 6
Medium (5'1") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 17 (+3)16 (+3)
Skills Medicine +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp. Moss agate (15 gp). Iolite (40 gp). Blue quartz (15 gp). 1 Minor magic item.


Social Check DCs

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