Urshar Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She likes to wear ponchos typically of a light brown in addition to tight pants. Her brown hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are gray.
Personality: She is irascible and easily irritated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.
Motivation: Wants a kiss; and she wants nothing more than to rejoin the army
Flaws: Antagonistic, Secretive. Bonds: Military, Adventurer, Has a crush. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 101 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: 4000 gp. Embroidered and bejeweled glove (4000 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ethereal Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His orange fur is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was always a brilliant, if unscrupulous mind. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and his religion dominates his actions
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Religious. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 210 gp.
Susannah Marlee, Female Human [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears just a brown suit. She keeps her long red hair kept up in a rat tail. She is baby faced.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a pair of adventurers, Susannah grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants to get laid.
Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Has a crush. Occupation: Ruler
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 118 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Aquan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 3000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (6000 gp). A roughly beaten golden orb (80 gp). Brass mug with jade inlays (400 gp).
Hoshgrish Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears white cloth garments or leather armor. He has moderate length golden hair. His eyes are green and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Athletic. Flaws: Shy. Bonds: Religious, Criminal record, Job. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 360 gp. 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!


