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NPC Generator

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Advanced [show]


Ahrim Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears green cloth garments or leather armor. His blue hair is still thick. His silver eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Priest, who enjoyed hunting, Ahrim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahrim took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has taken up work as a Soapmaker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Nature, Adventurer. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahrim Elusive, Male Tiefling Sorcerer 14
Medium (5'4") Tiefling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 30 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)17 (+3) 15 (+2)13 (+1)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Draconic, Infernal, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666653

Possessions: Silver comb with moonstones (700 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Medium magic item.


Social Check DCs


Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears a brown tunic with black highlights, and long tan pants that bunch up around his shoes. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Rich, Family. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Godfrey Benson, Male Human Sorcerer 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 58 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Stealth +3, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2200 gp. Rose (40 gp). Violet garnet (900 gp). Moonstone (40 gp). Malachite (14 gp). Amethyst (120 gp).


Social Check DCs


Zanna Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A 3'2" eastern woman, she wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her silver hair is lengthy. Her hazel eyes lackadaisically let the world flow into them.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She works hard and plays hard.

History: Zanna lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Painter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zanna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Ideals: Fighting. Flaws: Mundane, Hedonist. Bonds: Family. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Zanna Raulnor, Female Gnome Expert 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Myria Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many tan ritualistic tattoos. She wears a red vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her red boots flare out at the collars. Her hair is cut close to her head. She has amber eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Myria abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and to protect her home

Bonds: Poor, Guardian, Criminal record, Immigrant, Adventurer. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Myria Wiseacre, Female Halfling Wizard 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)8 (-1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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