Oolah Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her black hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a massive crush on the younger sibling of the Farmer who has hired her part-time. Animals are drawn to her, and she is able to talk to them.
History: She was raised in a mountains tribe. Through the years after Oolah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Oolah's mother didn't care for her much, and the feeling was mutual. She was granted necromantic powers by her dying sister.
Motivation: To reunite with her absent mother; and to settle down with her crush
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Has a crush, Nature, Family. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 400 gp. Star ruby (500 gp). Jade (60 gp).
Manea Wary, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses like a well dressed Ploughman does. Her red hair is smooth and relatively long. She has silver eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Manea is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to loving parents in a slum to the north. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: To unite with her brother; and marry her brother to traveling adventurers
Flaws: Shy. Bonds: Job, Family, Poor, Adventurer. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Veloptima Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, tan, dusty cloak. Her white hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has all her life been fascinated with music.
History: Born in a small village she learned the ways of the warrior from her mother. In her 14th year, her parents were killed by a brigands raid, leaving Veloptima alone in the world. After a stint in an orphanage, she was adopted. She struck the Detective job and began her own company from there.
Motivation: She wants to meet her childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Bonds: Poor, Job, Enemies, Adventurer. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Senteq Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a simple blue robe with green stripes complete with hood. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has a long chestnut beard with little hanging trinkets. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Rich, Military. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 14
Hit Points 92 (8d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 40 pp. Iolite (30 gp). Aquamarine (1300 gp). Sardonyx (30 gp). Obsidian (10 gp). Rose (30 gp). Black pearl (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!


