Namfoodle Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast mountains. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Entrepeneur. Bonds: Nature, Job, Religious. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Nalral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a brown suit. His auburn hair is still thick. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born into a rich family. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Stacee Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is wavy and long. She has gleaming, smiling blue eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born on a small isolated farm. Stacee abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Crown-heir and occasionally as a mercenary.
Motivation: An old rival family wants her found; and to reunite with her absent father
Flaws: Cynical. Bonds: Adventurer, Nature, Job, Family. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 14 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'10". He wears just a tan suit. He sports a long golden beard, and similarly colored long hair. His eyes are likewise violet.
Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 6 years old his parents immigrated from the west. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Antagonistic, Insane. Bonds: Mentor, Immigrant. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Chrysoprase (70 gp).
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