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NPC Generator

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Advanced [show]


Greeba Cumberbatch, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Brilliant and gifted she never wanted to apply herself. She's also a talented Stylist, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job.

Ideals: Entrepeneur, Gifted. Bonds: Job, Immigrant, Military. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Greeba Cumberbatch, Female Half-Orc Ranger 9
Medium (5'8") Half-Orc, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Orc, Halfling, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1100 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (4000 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a brown suit, tan shirt, and grey tie. He wears a Stetson hat to hide his balding. His amber eyes peer out from beneath his Stetson brown hat.

Personality: This man loves painting and to teach people painting more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Artistic, Gifted. Flaws: Impulsive. Bonds: Rich. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Gerald Barclay, Male Human Wizard 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 8 (-1)8 (-1)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2900 gp. Fire opal (1100 gp). Deep green spinel (60 gp). Carnelian (30 gp). Star ruby (1100 gp). Sardonyx (30 gp). Red spinel (60 gp). Citrine (30 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Ortegar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red armored body suit, with a simple brown line shooting up and back down. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his writing dream.

Motivation: Regain custody of his son.

Ideals: Optimist, Artistic. Bonds: Family, Poor. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Ortegar Hogcollar, Male Halfling Rogue 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 6 (-2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Terran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Gennal Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He has violet eyes and a yellow hat with a green feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered west to less war torn lands. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the west; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Disease, Secretive, PTSD. Bonds: Religious. Occupation: Bookbinder

Voice: Gruff and masculine

Attributes [hide]

Gennal Caerdonel, Male Half-Elf Monk 4
Medium (5'4") Half-Elf, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 35000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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