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NPC Generator

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Advanced [show]


Paela Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 3'1" and usually wears her white robe and has her sickle always slung over her shoulder. Her right leg appears badly burned and disfigured. Her tied-back hair is red. Her hazel eyes are passionate and lively.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Paela lived on a farm with her mother, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has been saving her money to try and buy her sister's freedom.

Motivation: Her religion dominates her actions; and doesn't want to be a body guard and was forced into it by her family

Ideals: Impeccable. Flaws: PTSD. Bonds: Family, Religious. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Paela Cherrycheeks, Female Halfling Barbarian 9
Small (3'1") Halfling, True Neutral (CR 9)
Armor Class 13
Hit Points 98 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)15 (+2) 7 (-2)15 (+2)
Skills Deception +5, History +5
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1900 gp.


Social Check DCs


Uzza Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears skinny pants and wears a green and tan robe with the hood down. Her hair is dark red and curly. Her eyes are likewise silver.

Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: She got into the Architect business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Persistence. Bonds: Guardian, Job, Religious. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Uzza Haunted, Female Tiefling Warrior 1
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 14 (+2)17 (+3)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Moonstone (70 gp).


Social Check DCs


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: He comes from a rich northern family. Trym was born on a far northern island where he grew up under the tutelage of his father, an expert Mason. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Trym Windsor, Male Human Fighter 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. 1 Small steel mirror.


Social Check DCs


Silaqui Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case, and she perpetually has her greatsword ready. Her hair is cut close to her head. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She tends to her Miner job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Silaqui Teinithra, Female Elf Barbarian 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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