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NPC Generator

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Advanced [show]


Antinua Withrethin, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a tan collared shirt and blue skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She keeps her golden hair in a flapper bob. Her fierce green eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Carter who has hired her part-time. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: From birth she was tutored by a cruel and relentless mentor. She helped her mother out around the business and became quite the natural. She has worked as a Carter like her mother before her.

Motivation: She is not mentally stable, and does not behave rationally; and wants her loneliness to end

Flaws: Hedonist, Insane. Bonds: Has a crush, Mentor, Job. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Antinua Withrethin, Female Elf Expert 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Verin Ignominy, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in a clean green cloak covering her clean studded leather. She has a slight overbite and is overall scrawny. She wears a small hat to cover her moderate length white hair. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Hunter arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After months of barely getting by, Verin managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She desires power and/or immortality; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist, Fighting. Bonds: Rich, Criminal record, Adventurer. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Verin Ignominy, Female Tiefling Aristocrat 8
Medium (4'10") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)19 (+4) 11 (+0)15 (+2)
Skills Investigation +7, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Auran, Aquan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Theirastra Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has relatively light skin and is very physically imposing due to her abundance of muscles. Her moppish red hair is in a traditional bowl cut. Her fierce violet eyes like to dwell on things.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Unemployed arts, while her father instructed her in etiquette, music and courtly manner. She helped her mother out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Many dire rats want her driven away; and to be a armorer again

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Theirastra Floshem, Female Half-Elf Bard 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 15 (+2)7 (-2)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown costume with the symbols of death on his torso. His auburn hair is slicked back into a classic pompadour. His green eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Gunter Mitchell, Male Human Commoner 2
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1 Breastplate.


Social Check DCs

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