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NPC Generator

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Advanced [show]


Heather Drover, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has slicked back red hair. Her hazel eyes peer out from beneath her feathered yellow hat.

Personality: While she acts the brute, she is far gentler than she would appear. She has a small toy that she constantly fidgets with.

History: She is a Doppelganger in disguise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Athletic, Fighting. Flaws: Addict. Bonds: Adventurer. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Heather Drover, Female Half-Elf Rogue 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Nature +2, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Rhodochrosite (12 gp). Star ruby (1100 gp). Hematite (12 gp). Chrysoberyl (80 gp).


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his lavender fur to look like a famous performer. His yellow eyes peer out from beneath his deerstalker brown hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Mentor, Military. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Emerald In the Wind, Male Tabaxi Rogue 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 12 (+1)18 (+4)
Skills History +6, Intimidation +8
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2400 gp. Sardonyx (30 gp). Malachite (13 gp). Freshwater pearl (13 gp). Jasper (30 gp). Amber (90 gp). Black pearl (800 gp). Smoky quartz (30 gp). 1 Minor magic item.


Social Check DCs


Three Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. He sports a flattop fur cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Three was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Shy, Secretive. Bonds: Rich, Military, Adventurer. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Three Of Claws, Male Tabaxi Monk 1
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)16 (+3) 8 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Vonana Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her lance always slung over her shoulder, and carries lances. Her hair is black and curly. Her hazel eyes peer out from beneath her broad brown hat.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a island tribe. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and find a way to reverse the transformation of her sister

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Nature, Religious. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Vonana Eversharp, Female Dwarf Aristocrat 7
Medium (4'1") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp.


Social Check DCs

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