Dayereth Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He carries with him a set of bastard swords on his belt, each one with a opal on the hilt. His hair, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Overbrimming with self-confidence, Dayereth isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Dayereth hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Fighting, Impeccable. Flaws: Insomniac, Impulsive. Bonds: Rich, Enemies. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 54 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 |
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A roughly beaten golden orb (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). A necklace of small pink pearls (6000 gp). 1 Medium magic item.
Kipper Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair and beard is wavy and long. His blue eyes peer out from beneath his top tan hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kipper was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Gifted, Joker, Entrepeneur. Bonds: Poor, Adventurer, Slave. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Felgrat Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear black clothing when he does not wear armor. He has done his best to style his red hair to look like a famous performer. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he wants revenge against drow
Flaws: Addict, Mundane. Bonds: Enemies, Rich. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 57 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 17 (+3) | 4 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +3
Possessions: Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He carries with him a set of axes on his belt, each one with a emerald on the hilt. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of brigands once and for all.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Meet up once more with his childhood friend; and a deep hatred of brigands
Ideals: Fighting, Impeccable. Bonds: Enemies, Adventurer. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp. Amber (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!


