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Advanced [show]


Vola Garfield, Female Half-Orc [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. She carries a battered halberd and tarnished glaive as well. Her blonde hair is lengthy and is close to two feet long. She has gleaming, smiling blue eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is skeptical of what others tell her and is slow to trust.

History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Map Maker and found it very stressful. She became a Map Maker soon after.

Motivation: Revenge; and someone believes her a fraud

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Mentor, Job, Enemies. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Vola Garfield, Female Half-Orc Ranger 11
Medium (4'10") Half-Orc, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2100 gp. Old masterpiece painting (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled anklet (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naivara Ariessus, Female Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a blue armored body suit, with a simple brown line shooting up and back down, and a wedding ring on her left hand. Her hair is chestnut and curly. She has gleaming, smiling amber eyes.

Personality: She is overprotective of those who hire her services. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Naivara grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is her passion

Bonds: Poor, In love, Guardian, Adventurer. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Naivara Ariessus, Female Elf Paladin 13
Medium (5'2") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 85 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 700 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Solid gold idol (600 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Medium magic item.


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears pastel leather gloves, a pastel jacket, and tight pants. His beige fur is thinning but still full. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Cask and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cask discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cask fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Addict, Shy, Disease. Bonds: Adventurer, Rich. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Cask Treat, Male Tabaxi Druid 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp.


Social Check DCs


Taklinn Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his white hair up. His fierce violet eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Taklinn has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Flaws: Depressed, Disease. Bonds: Immigrant, Adventurer, Rich. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Taklinn Torunn, Male Dwarf Ranger 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 10 (+0)4 (-3)
Skills Acrobatics +3, Religion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Aquamarine (800 gp). Sard (50 gp).


Social Check DCs

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