Armara Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right arm. She does not wear sleeves and tends to eschew shirts when she can avoid it. She sports a flattop hair cut. She has a tattooed face.
Personality: Eccentric and domineering, Armara will drive conversation. She also has developed a complete distrust of the Carpenter profession.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. She has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert. Bonds: Job, Immigrant, Adventurer. Occupation: Server
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 35 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Golden pearl (80 gp). Rock crystal (20 gp). Bloodstone (20 gp).
Sybil Abram, Female Human [Permalink]
Personal [hide]
Description: A 4'7" western woman, she wears a brown armored body suit, with a simple white line shooting up and back down. Her moppish chestnut hair is in a traditional bowl cut. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the south was not economically sound they moved to her current location. She tends to her Bather job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Gifted. Bonds: Job, Rich, Immigrant. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp).
Sindri Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. His long white hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich western family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now mingles about in high society.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy
Ideals: Justice. Bonds: Criminal record, Rich, Family. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dee Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. Her black hair is kept up in a ponytail inside a Stetson hat. Her eyes, though not visible through her cowl, are gray.
Personality: Dee is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in the north, but her parents moved at a very young age to the west. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She left for the north, certain she would find work there.
Motivation: Half-Orc compassion; and regain custody of her son
Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Family, Immigrant. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Coral (130 gp). Zircon (20 gp). Golden pearl (130 gp). Red garnet (130 gp).
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