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NPC Generator

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Advanced [show]


Therlin Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. She is portly but not overly obese. She sports white long hair. She tend to wears goggles to shield her eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised in a desert tribe. After coming to the age of reason, Therlin took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Baker for the past few years.

Motivation: To prove her worth to the world; and expand her business

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Therlin Ironfist, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)9 (-1) 17 (+3)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Quarion Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Ideals: Joker. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Quarion Xistsrith, Male Elf Wizard 12
Medium (4'11") Elf, Lawful Good (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills History +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 4000 gp. Brown diamond (4000 gp). Red spinel (150 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Architect does. He carries a battered glaive and tarnished warhammer as well. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Radomir fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Artistic. Bonds: Job, Guardian. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Radomir TellPenny, Male Halfling Warlock 16
Small (3'4") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 98 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 10000 gp. Moss agate (7 gp). Blue quartz (7 gp). Rock crystal (70 gp). Freshwater pearl (7 gp). Emerald (900 gp). Brown-green garnet (100 gp). Rhodochrosite (7 gp). Jasper (70 gp). Onyx (70 gp). Tourmaline (100 gp). Chalcedony (70 gp). Rich purple corundum (900 gp). Carnelian (70 gp). Aquamarine (700 gp). Eye agate (7 gp). Azurite (7 gp). Blue sapphire (900 gp). Rhodochrosite (7 gp). Moonstone (70 gp). Peridot (70 gp). Fire opal (900 gp). Smoky quartz (70 gp). Deep blue spinel (700 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Eberdeb Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His long blonde hair is drawn into a two foot long braid. His eyes are a pleasant amber.

Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle.

Ideals: Persistence. Flaws: Insane, Depressed. Bonds: Immigrant. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Eberdeb Wildwander, Male Gnome Aristocrat 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 13 (+1)17 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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