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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Andraste Horineth, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a card on it. Her moppish black hair is in a traditional bowl cut. Her amber eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the south to a Butcher, Andraste learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She became a Butcher soon after.

Motivation: To find somewhere to settle down; and she is content

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Andraste Horineth, Female Elf Commoner 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 14 (+2)5 (-3)
Skills Deception -1, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Hoglik Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. He has done his best to style his black hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. The war was a terrible time for him, and Hoglik does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Hunter; and he wants to get laid

Flaws: Antagonistic, Depressed. Bonds: Military, Nature, Adventurer, Has a crush. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Hoglik Hastings, Male Half-Orc Aristocrat 4
Medium (6'10") Half-Orc, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Three Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright pastel suits and hats. His lavender fur has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and many giants want him driven away

Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant, Enemies. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Three Of Snakes, Male Tabaxi Monk 7
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Blue quartz (16 gp). Chrysoberyl (60 gp). Freshwater pearl (16 gp). Chrysoberyl (60 gp).


Social Check DCs


Alice Hart, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a violet tunic with black highlights, and long violet pants that bunch up around her shoes. She keeps her chestnut hair in a flapper bob. Her eyes are green.

Personality: Her tongue was cut out and she uses sign language. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Alice grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alice. She was granted divine powers by her dying brother.

Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and she has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Criminal record, Rich, Family. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Alice Hart, Female Half-Elf Warrior 7
Medium (5'8") Half-Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 9 (-1)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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