Alexandre Hadlee, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with small hat. He wears a small hat to cover his moderate length chestnut hair. His amber eyes dart from person to person.
Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He has never given up on his music dream.
Motivation: He's attracted to the PC; and meet up once more with his childhood friend
Ideals: Artistic. Bonds: Poor, Has a crush, Adventurer. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 66 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Orc, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 3200 gp.
Ahrim Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black tunic with grey highlights, and long blue pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His white eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north to a Mayor, Ahrim learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He then took over the family business and is one of the better Mayor for hire.
Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Justice, Impeccable. Bonds: Job. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item.
Ethereal Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and typically wears brown cloth garments or leather armor. Her fur is greying and her face has many wrinkles. Her eyes are a pleasant copper.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her druidic abilities were realized during a raid on her village. She has dedicated herself to building a better village for her children.
Motivation: Half-Elven compassion; and she's looking for her big break
Ideals: Disciplined, Philantrophist, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 39 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 8000 sp. Golden yellow topaz (400 gp).
Tricking Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon her head. Her gray fur is braided into rings. Her yellow eyes lackadaisically let the world flow into them.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is used to getting what she wants. In part because she is a meticulous planner.
History: Tricking lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her brother's freedom.
Motivation: To reunite with her absent mother; and wants to raise her children well
Ideals: Professionalism. Flaws: Shy. Bonds: Family, Poor. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 47 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. White opal (1000 gp). Azurite (7 gp). Rhodochrosite (7 gp). Obsidian (7 gp). Smoky quartz (40 gp). Golden yellow topaz (600 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

