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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Direcris Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His copper crest is kept up in a ponytail inside a feathered hat. His eyes are a pleasant red.

Personality: He dislikes all the random violence that takes place in the west. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Direcris was left his father's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: Seeks redemption.

Ideals: Athletic, Pacifist. Bonds: Adventurer, Criminal record, Military, Has a crush. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Direcris Wystongjiir, Male Dragonborn Commoner 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 2 Smokesticks.


Social Check DCs


Moon Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Dyer uniform. He has beige fur. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Dyer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Immigrant, Rich. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Moon Prim Posies, Male Tabaxi Druid 12
Medium (5'11") Tabaxi, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 37 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 7 (-2)17 (+3)
Skills Nature +5, Sleight of Hand +7
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Onyx (20 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She prefers to wear flannel. Her golden hair is drawn into a tight pony tail with a clover scrunchie. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She is a Lycanthrope in disguise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she has passion for adventuring and risk

Ideals: Joker, Gifted. Bonds: Poor, Adventurer, Mentor. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mardnab Ironhide, Female Gnome Warlock 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 44 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 20 (+5)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Seven Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He keeps his long white fur kept up in a rat tail. His eyes are hazel.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: Seven was raised in a hard working conservative environment. He worked as a nervous Bather and found it very stressful. He now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Gnomish people; and to reunite with his old friends

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Seven Treat, Male Tabaxi Paladin 4
Medium (6'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)6 (-2) 9 (-1)12 (+1)
Skills Perception +1, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs

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