Osah Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'4" and very much looks the part of a Tailor. Her left leg appears badly burned and disfigured. Her hair is black and curly. She tend to wears goggles to shield her eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also has developed a complete distrust of the Doctor profession.
History: She comes from a rich western family. Her mother was very strict, and drilled into her lessons on being the perfect lady. She's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and she is content
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Rich. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 19 (+4) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Red garnet (120 gp). Violet garnet (200 gp). Alexandrite (200 gp).
Diesa Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in the south, but her parents moved at a very young age to the north. Like her father and her brother before her, after school she went straight into learning to become a Sculptor. She became a Sculptor soon after.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Flaws: Antagonistic. Bonds: Poor, Criminal record, Immigrant, Job, Adventurer. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 6000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Seddit Principle, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. She carries with her a set of scimitars, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has moderate length red hair. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She is afraid of women and trembles around them
History: She was raised in a mountains tribe. She dropped out of school before completing her studies. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Insane, Shy. Bonds: Nature. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp. Eye agate (9 gp). Deep green spinel (120 gp). Chrysoberyl (120 gp). 1 Chain shirt.
Fonkin Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. He has a very tight haircut. His eyes are brown and catlike.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He used his abilities to trick people and travel the world for free.
Motivation: He wants to get laid; and he feels that his past leaves him morally obligated to help
Flaws: Shy. Bonds: Job, Rich, Criminal record, Has a crush. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 400 gp. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!

