Tûmûg Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a white suit, and he perpetually has his axe ready. He has a small bristly mustache and wavy auburn hair. He has a tattooed face.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 12)
Armor Class 11
Hit Points 48 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +6
Possessions: 2000 gp. A roughly beaten golden orb (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Williamina Everly, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to make people angry or surprised. She receives visions of the future at random moments
History: Williamina was raised in a hard working conservative environment. She worked as a nervous Fisher and found it very stressful. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 31 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 220 pp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Fire opal pendant on a fine gold chain (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Cloth of gold vestments (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.
Emerald Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large pastel mantle and cape that has been intricately interwoven into his tan robe. He carries with him a set of halberds, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His lavender fur, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic man, Emerald's first love is himself. His second love is also himself. Emerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Military, Nature. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: Just what you see.
Naal Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Addict, Fearful, Disease. Bonds: Nature, Enemies. Occupation: Masseuse
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 9 (-1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Carnelian (60 gp). Peridot (60 gp). Malachite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!

