Nikki Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a red wide-brimmed hat and red clothes. She sports black long hair. Her eyes are violet and she is always smoking a pipe.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Expert school at a young age so that she could practice her martial talents. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east; and wants to have a good time and be beloved
Ideals: Opinionated, Entrepeneur, Gifted, Optimist. Bonds: Rich. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Blue quartz (12 gp). 1 Minor magic item.
Nissa Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a slight overbite and is overall scrawny. Her blonde hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. As long as the job gets done she does not care how it got done.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To share knowledge with the world; and she is unsatisfied with her job
Ideals: Entrepeneur, Professionalism, Logical. Flaws: Insane. Bonds: Job. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 90 gp. Citrine (60 gp).
Vorka Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and has a large black mantle and cape that has been intricately interwoven into her grey robe. Her white hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are amber.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the west to a Shoemaker, Vorka learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She now travels the world, in search of power and loot.
Motivation: She is wracked by social anxiety; and she's looking for her big break
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 35000 sp.
Reynard Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes peer out from beneath his deerstalker violet hat.
Personality: He is irascible and easily irritated. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich western family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Rich, Has a crush. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 57 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 2000 gp. Malachite (9 gp). Clear bright green emerald (8000 gp). Obsidian (9 gp). Red spinel (120 gp). Tiger eye turquoise (9 gp). Red garnet (120 gp). Onyx (20 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

