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NPC Generator

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Advanced [show]


Millicent Wheatley, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. She sports chestnut long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born on a small isolated farm. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Insomniac, Sensitive, Fearful. Bonds: Nature, Criminal record. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Millicent Wheatley, Female Human Commoner 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)18 (+4) 12 (+1)18 (+4)
Skills Perception +3, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Draconic, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Mardnab Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan armored body suit, with a simple brown line shooting up and back down. She has moderate length white hair. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Flattery will make her almost putty in your hands.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She worked as a nervous Marshal and found it very stressful. She has set out to sabotage the competition.

Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job

Flaws: Shy, Selfish. Bonds: Religious, Job. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Mardnab Oomtrowl, Female Gnome Wizard 1
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp. Brown-green garnet (40 gp).


Social Check DCs


Criella Comedy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. Her brown hair is lengthy. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing herself, she comes off as nervous. Criella is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She's since become an addict/alcoholic.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Addict, Shy. Bonds: Rich, Family, Military. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Criella Comedy, Female Tiefling Ranger 14
Medium (4'9") Tiefling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 73 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Deception +7, Intimidation +7
Senses Passive Perception 13
Languages
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 5000 gp. A necklace of small pink pearls (3000 gp). Finely wrought small gold bracelet (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a broad hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is greedy; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor, Criminal record. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

William Windsor, Male Human Expert 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Black velvet mask with numerous citrines (170 gp).


Social Check DCs

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