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NPC Generator

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Advanced [show]


Left-Handed Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with green pants. His black fur is knotted and matted. He has a dull look in his green eyes.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Job, Military, Rich, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Left-Handed Peak, Male Tabaxi Monk 5
Medium (6'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Chrysoprase (40 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his left hand. His white hair is smooth and relatively long. He has violet eyes and a tan hat with a green feather.

Personality: Naill is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Some 9 years later his spouse died after the birth of his son. Heartbroken, Naill never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Flaws: Depressed. Bonds: Rich, In love, Adventurer, Nature. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Naill Netyoive, Male Elf Aristocrat 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Breastplate.


Social Check DCs


Gimûb Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered greataxe and tarnished halberd as well. His hair is long and golden with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes are a pleasant hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Navigator, who enjoyed hunting, Gimûb was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gimûb took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Rich, Nature. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Gimûb Barlow, Male Half-Orc Adept 1
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Terran, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Odorr Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His long silver hair reaches down to his waist. His eyes, though not visible through his cowl, are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Antagonistic, Disease, Insomniac. Bonds: Criminal record. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Odorr Churchill, Male Half-Orc Monk 4
Medium (6'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 12 (+1)5 (-3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs

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