Prosperine Love, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and a wedding ring on her right hand. Her hair is greying and her face has many wrinkles. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: Prosperine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in the south. Over the years she perfected her riding and shooting skills. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Money/treasure; and she is greedy
Ideals: Extrovert, Logical. Bonds: Rich, In love, Immigrant, Nature. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Terran, Gnome, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Emeny Tyndall, Female Human [Permalink]
Personal [hide]
Description: A 4'11" western woman, she wears a faded coat and loose pants complete with deerstalker hat. Her brown hair is still thick. Her eyes are a pleasant blue.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Joker. Bonds: Adventurer, Military, Rich, Job. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Sariel Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'10" and wears a violet shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She wears a Stetson hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can't help but pocket interesting objects she comes across
History: She was always a brilliant, if unscrupulous mind. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sariel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sariel. She has recently gotten a pet goose that steals things from people.
Motivation: She has passion for adventuring and risk; and seeks redemption
Ideals: Logical. Flaws: Disease, Insane. Bonds: Criminal record, Adventurer. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 47 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1300 gp. Chrysoprase (40 gp). Violet garnet (900 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kansif Roscoe, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her pickaxe. She carries with her a set of pickaxes on her belt, each one with a emerald on the hilt. She keeps her long auburn hair kept up in a rat tail. Her eyes are hazel and she is always smoking a pipe.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Kansif was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Spy.
Motivation: She'd like to take her coworkers down a peg; and to be a engraver again
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Spy
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


